rain..........................51.71932% offense.......................50.77769% balance.......................48.78025% sun...........................27.82306% weatherless...................21.99652% trickroom..................... 9.57634% voltturn...................... 5.60900% trickrain..................... 5.12732% tricksun...................... 4.20103% tailwind...................... 2.68477% multiweather.................. 2.54734% sand.......................... 0.72147% semistall..................... 0.36305% hail.......................... 0.28713% hyperoffense.................. 0.07623% rainoffense................... 0.03124% tricksand..................... 0.02541% gravity....................... 0.02213% sunoffense.................... 0.02037% dragmag....................... 0.01104% trickhail..................... 0.00320% stall......................... 0.00278% monotype...................... 0.00186% sunstall...................... 0.00098% monoelectric.................. 0.00073% monopsychic................... 0.00067% monopoison.................... 0.00031% rainstall..................... 0.00028% monosteel..................... 0.00011% monoice....................... 0.00003% monodragon.................... 0.00001% monoghost..................... 0.00000% batonpass..................... 0.00000% hailoffense................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% sandoffense................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.003) |# -0.8|## |##### -0.4|######### |###################### 0.0|############################## |##################### +0.4|######### |##### +0.8|### | | more negative = more offensive, more positive = more stall one # = 0.94%