balance.......................50.47239% offense.......................48.18652% rain..........................46.38641% sun...........................44.14008% weatherless...................17.45259% multiweather.................. 8.67322% tailwind...................... 7.74935% voltturn...................... 2.29955% trickroom..................... 1.73864% trickrain..................... 1.03851% dragmag....................... 0.82036% semistall..................... 0.70420% tricksun...................... 0.67565% hyperoffense.................. 0.57554% gravity....................... 0.43976% sand.......................... 0.38888% hail.......................... 0.33166% rainoffense................... 0.16087% sunoffense.................... 0.13110% trickhail..................... 0.07628% stall......................... 0.06135% monotype...................... 0.05841% tricksand..................... 0.03028% monowater..................... 0.01855% rainstall..................... 0.01587% monoelectric.................. 0.00993% hailoffense................... 0.00671% monoflying.................... 0.00527% batonpass..................... 0.00514% sandoffense................... 0.00512% sunstall...................... 0.00433% sandstall..................... 0.00390% monobug....................... 0.00357% monoice....................... 0.00312% monopsychic................... 0.00285% mononormal.................... 0.00273% monoground.................... 0.00176% allweather.................... 0.00172% monofire...................... 0.00168% monofighting.................. 0.00134% monofairy..................... 0.00133% monograss..................... 0.00127% monodragon.................... 0.00122% monoghost..................... 0.00108% monosteel..................... 0.00096% monodark...................... 0.00083% monopoison.................... 0.00053% hailstall..................... 0.00048% monorock...................... 0.00038% trapper....................... 0.00021% Stalliness (mean: 0.022) | -1.0|# |#### -0.5|############ |########################## 0.0|############################## |########################### +0.5|############### |##### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.82%