balance.......................52.60654% sun...........................47.87621% offense.......................46.94757% rain..........................46.61454% weatherless...................14.78610% tailwind...................... 9.68365% multiweather.................. 9.39166% voltturn...................... 2.78975% trickroom..................... 0.91199% dragmag....................... 0.78153% trickrain..................... 0.66994% gravity....................... 0.44972% tricksun...................... 0.40564% semistall..................... 0.25008% hyperoffense.................. 0.17859% hail.......................... 0.07081% sunoffense.................... 0.05156% sand.......................... 0.04641% trickhail..................... 0.03840% rainoffense................... 0.03056% stall......................... 0.01722% monotype...................... 0.00643% rainstall..................... 0.00444% monowater..................... 0.00383% sunstall...................... 0.00160% monoelectric.................. 0.00117% monopsychic................... 0.00095% tricksand..................... 0.00068% monoflying.................... 0.00032% batonpass..................... 0.00032% allweather.................... 0.00009% sandstall..................... 0.00007% mononormal.................... 0.00006% monosteel..................... 0.00004% hailoffense................... 0.00003% monofairy..................... 0.00002% monofighting.................. 0.00002% monobug....................... 0.00001% monograss..................... 0.00001% monoice....................... 0.00000% sandoffense................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.033) | -1.0| |### -0.5|########### |######################### 0.0|############################## |############################# +0.5|############### |#### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.85%