offense.......................50.95153% sun...........................49.35776% balance.......................48.82303% rain..........................39.57736% weatherless...................16.92925% tailwind......................10.95714% multiweather.................. 5.90628% voltturn...................... 2.01039% dragmag....................... 1.07131% trickroom..................... 0.93899% trickrain..................... 0.81715% gravity....................... 0.44660% tricksun...................... 0.31031% semistall..................... 0.11776% hyperoffense.................. 0.10577% sunoffense.................... 0.04904% hail.......................... 0.03082% rainoffense................... 0.01781% sand.......................... 0.01116% trickhail..................... 0.00579% stall......................... 0.00191% sunstall...................... 0.00116% monotype...................... 0.00095% rainstall..................... 0.00050% monowater..................... 0.00048% monoelectric.................. 0.00035% monopsychic................... 0.00008% batonpass..................... 0.00004% monoflying.................... 0.00004% tricksand..................... 0.00003% allweather.................... 0.00001% mononormal.................... 0.00001% sandstall..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monoice....................... 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.002) | -1.0| |##### -0.5|######## |###################### 0.0|############################## |###################### +0.5|########## |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.00%