weatherless...................86.38646% offense.......................40.75267% balance.......................30.75202% hyperoffense..................18.91361% hail.......................... 8.86489% semistall..................... 6.29500% voltturn...................... 5.15837% stall......................... 3.28671% monotype...................... 2.29677% hailoffense................... 2.16992% rain.......................... 2.07658% trickroom..................... 1.64134% sand.......................... 1.46262% sun........................... 1.30673% choice........................ 1.02461% mononormal.................... 0.45672% rainoffense................... 0.43137% monobug....................... 0.39402% sunoffense.................... 0.36937% monoice....................... 0.26491% dragmag....................... 0.19922% monowater..................... 0.19695% sandstall..................... 0.14443% monoelectric.................. 0.13334% monopoison.................... 0.11181% hailstall..................... 0.09812% multiweather.................. 0.09727% monoflying.................... 0.09085% monograss..................... 0.08822% monofairy..................... 0.08701% monofighting.................. 0.07853% monoghost..................... 0.07454% monopsychic................... 0.07130% monofire...................... 0.07073% monorock...................... 0.06284% tailwind...................... 0.05632% monoground.................... 0.05432% tricksun...................... 0.04515% monosteel..................... 0.04435% monodark...................... 0.03970% trickhail..................... 0.03776% monodragon.................... 0.03629% sandoffense................... 0.02483% gravity....................... 0.00747% sunstall...................... 0.00169% Stalliness (mean: -0.182) |### -2.0|### |######### -1.5|######### |############## -1.0|################# |##################### -0.5|####################### |############################## 0.0|######################## |######################## +0.5|#################### |############## +1.0|########### |##### +1.5|#### |## +2.0|# | +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.42%