weatherless...................83.05344% balance.......................35.81350% offense.......................31.08801% hyperoffense..................24.73063% hail..........................14.37500% hailoffense................... 6.61485% semistall..................... 4.24913% voltturn...................... 4.14123% stall......................... 4.11873% trickroom..................... 2.44629% sun........................... 1.25845% rain.......................... 1.10338% choice........................ 0.77486% sunoffense.................... 0.76591% rainoffense................... 0.59552% monotype...................... 0.33392% trickhail..................... 0.28237% sand.......................... 0.23645% dragmag....................... 0.11011% monoice....................... 0.08216% sandstall..................... 0.05989% monobug....................... 0.04733% mononormal.................... 0.04429% hailstall..................... 0.03385% monoelectric.................. 0.02757% multiweather.................. 0.02672% monograss..................... 0.02644% tailwind...................... 0.01952% tricksun...................... 0.01507% monodark...................... 0.01488% monoflying.................... 0.01334% monofighting.................. 0.01155% monoghost..................... 0.01148% monosteel..................... 0.01028% monowater..................... 0.00996% monoground.................... 0.00919% monopoison.................... 0.00682% monodragon.................... 0.00670% monofire...................... 0.00575% monofairy..................... 0.00496% monopsychic................... 0.00344% sandoffense................... 0.00207% monorock...................... 0.00070% gravity....................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.169) |# -2.0|## |############## -1.5|############## |################ -1.0|############### |############### -0.5|############### |######################## 0.0|############## |################# +0.5|####################### |############################## +1.0|#### |### +1.5|#### |## +2.0|## | +2.5|## |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%