sand..........................63.53757% offense.......................43.16596% weatherless...................33.44476% balance.......................25.67706% semistall.....................13.08125% hyperoffense..................10.24001% stall......................... 7.83571% batonpass..................... 4.55710% sandstall..................... 4.40982% sandoffense................... 3.40748% rain.......................... 2.86037% dragmag....................... 1.13893% rainoffense................... 0.16774% sun........................... 0.16094% monotype...................... 0.03638% sunoffense.................... 0.03173% mononormal.................... 0.02427% monoground.................... 0.00783% sunstall...................... 0.00600% multiweather.................. 0.00550% choice........................ 0.00456% voltturn...................... 0.00254% hail.......................... 0.00185% trapper....................... 0.00144% monodragon.................... 0.00121% monopsychic................... 0.00065% monowater..................... 0.00060% monofighting.................. 0.00037% monopoison.................... 0.00037% monoghost..................... 0.00035% monoice....................... 0.00029% monoflying.................... 0.00023% monodark...................... 0.00017% monosteel..................... 0.00003% monoelectric.................. 0.00000% monobug....................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.125) | -1.5|## |########### -1.0|########### |################# -0.5|############################## |######################### 0.0|######## |########## +0.5|############## |############### +1.0|############# |######### +1.5|########### |########### +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.53%