weatherless...................56.93890% offense.......................45.34538% sand..........................39.25722% hyperoffense..................25.36572% balance.......................20.57420% sandoffense...................10.12282% semistall..................... 5.02034% stall......................... 3.69436% dragmag....................... 2.40163% sandstall..................... 2.15716% rain.......................... 2.13369% hail.......................... 2.09458% choice........................ 1.49613% voltturn...................... 1.43746% monotype...................... 1.10498% rainoffense................... 0.83900% multiweather.................. 0.80380% trickroom..................... 0.77642% sun........................... 0.37941% monowater..................... 0.37354% tricksand..................... 0.31292% hailstall..................... 0.22295% monosteel..................... 0.09779% mononormal.................... 0.09779% monopsychic................... 0.06258% monoground.................... 0.06258% monofighting.................. 0.05867% monoelectric.................. 0.05867% monobug....................... 0.05280% monorock...................... 0.05085% monoice....................... 0.05085% monoflying.................... 0.05085% monopoison.................... 0.04303% sunoffense.................... 0.04303% monodark...................... 0.03129% hailoffense................... 0.02934% trickhail..................... 0.02738% monograss..................... 0.02542% gravity....................... 0.01565% tailwind...................... 0.01565% monofire...................... 0.01565% monoghost..................... 0.00978% monodragon.................... 0.00587% Stalliness (mean: -0.351) |####### -1.5|############### |################## -1.0|############################## |############################ -0.5|####################### |###################### 0.0|################### |############### +0.5|############ |####### +1.0|###### |##### +1.5|#### |## +2.0|# |## +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%