weatherless...................51.06077% sand..........................45.30340% offense.......................43.62968% hyperoffense..................28.58464% balance.......................18.87244% sandoffense...................12.46882% semistall..................... 5.63666% stall......................... 3.27658% dragmag....................... 2.72358% rain.......................... 2.22262% sandstall..................... 2.05592% hail.......................... 1.92554% choice........................ 1.80396% voltturn...................... 1.65551% rainoffense................... 0.87469% trickroom..................... 0.80474% multiweather.................. 0.76332% monotype...................... 0.65201% tricksand..................... 0.37259% sun........................... 0.25099% hailstall..................... 0.22978% monowater..................... 0.20033% mononormal.................... 0.07487% monosteel..................... 0.06338% monofighting.................. 0.04405% monopsychic................... 0.03776% monoelectric.................. 0.03465% trickhail..................... 0.03359% monoflying.................... 0.03169% monoground.................... 0.03107% monobug....................... 0.02939% monopoison.................... 0.02757% hailoffense................... 0.02495% sunoffense.................... 0.02373% monoice....................... 0.02365% monodark...................... 0.02124% gravity....................... 0.01750% monorock...................... 0.01443% monograss..................... 0.01321% monofire...................... 0.00796% tailwind...................... 0.00753% monoghost..................... 0.00284% monodragon.................... 0.00271% Stalliness (mean: -0.403) |######## -1.5|############### |################### -1.0|############################## |########################## -0.5|################### |################## 0.0|############### |############ +0.5|########## |###### +1.0|###### |##### +1.5|#### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%