weatherless...................55.77178% offense.......................38.86982% balance.......................34.91537% sand..........................21.68318% rain..........................18.08361% hyperoffense..................15.10803% semistall..................... 6.08767% stall......................... 5.01911% sun........................... 4.02075% voltturn...................... 3.22908% dragmag....................... 2.48031% rainstall..................... 2.19562% choice........................ 1.86413% monotype...................... 1.71203% rainoffense................... 1.29085% sandoffense................... 1.27915% hail.......................... 1.15046% sandstall..................... 1.12316% multiweather.................. 0.70977% trickroom..................... 0.70197% sunstall...................... 0.42898% monobug....................... 0.36269% monodragon.................... 0.21449% sunoffense.................... 0.20279% mononormal.................... 0.16379% monodark...................... 0.13259% monowater..................... 0.12870% monoflying.................... 0.12870% monoghost..................... 0.11310% tailwind...................... 0.10530% tricksand..................... 0.10530% monograss..................... 0.07410% monopsychic................... 0.07410% monofighting.................. 0.07410% monopoison.................... 0.07020% monoground.................... 0.05460% monosteel..................... 0.04680% monoelectric.................. 0.04680% monofire...................... 0.04290% monorock...................... 0.03900% hailoffense................... 0.03120% trickhail..................... 0.02340% monoice....................... 0.02340% gravity....................... 0.01950% trapper....................... 0.01170% hailstall..................... 0.00780% Stalliness (mean: -0.049) -2.0|### |######### -1.0|##################### |########################### 0.0|############################## |####################### +1.0|############## |##### +2.0|## |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.73%