weatherless...................77.40341% balance.......................39.56956% offense.......................38.79037% sand..........................15.73701% hyperoffense..................10.11339% semistall..................... 7.11484% sun........................... 6.22817% stall......................... 4.41184% voltturn...................... 3.82342% multiweather.................. 1.83245% rain.......................... 1.63362% monotype...................... 1.45360% choice........................ 1.10162% trickroom..................... 0.87861% hail.......................... 0.83024% dragmag....................... 0.78188% sunoffense.................... 0.71202% sandoffense................... 0.52663% sandstall..................... 0.45946% sunstall...................... 0.22032% monorock...................... 0.15853% monofire...................... 0.15315% monofighting.................. 0.14778% monoflying.................... 0.12897% monodark...................... 0.12628% monograss..................... 0.11554% monoghost..................... 0.09404% monofairy..................... 0.09404% monobug....................... 0.08061% monoground.................... 0.08061% monoelectric.................. 0.08061% monodragon.................... 0.07523% rainoffense................... 0.07255% monopoison.................... 0.06986% tricksand..................... 0.06448% monowater..................... 0.06180% rainstall..................... 0.04299% monosteel..................... 0.03493% monopsychic................... 0.03224% mononormal.................... 0.02956% monoice....................... 0.01881% hailoffense................... 0.01343% tailwind...................... 0.01075% trapper....................... 0.01075% Stalliness (mean: 0.043) -2.0|# |#### -1.5|##### |######### -1.0|############### |################ -0.5|########################### |############################ 0.0|############################## |########################### +0.5|########################## |###################### +1.0|########### |####### +1.5|###### |#### +2.0|## |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.41%