weatherless...................77.54584% balance.......................42.60483% offense.......................34.09002% sand..........................16.55024% hyperoffense..................10.07967% semistall..................... 7.94344% sun........................... 5.69797% stall......................... 5.28203% voltturn...................... 4.78127% multiweather.................. 1.91611% rain.......................... 1.59346% choice........................ 1.07422% dragmag....................... 0.96496% trickroom..................... 0.89101% monotype...................... 0.81911% sandstall..................... 0.60235% sunoffense.................... 0.58789% sandoffense................... 0.57116% hail.......................... 0.52860% sunstall...................... 0.28386% monorock...................... 0.14044% monofighting.................. 0.13942% monodark...................... 0.08013% monoflying.................... 0.05947% monobug....................... 0.05940% monofairy..................... 0.05774% rainoffense................... 0.05630% monoghost..................... 0.04918% monograss..................... 0.04515% monofire...................... 0.04448% monosteel..................... 0.03781% tricksand..................... 0.03616% monoelectric.................. 0.03496% monoground.................... 0.02669% monodragon.................... 0.02342% monopsychic................... 0.02323% monowater..................... 0.01766% monopoison.................... 0.01685% trapper....................... 0.01359% tailwind...................... 0.01228% rainstall..................... 0.01214% mononormal.................... 0.01038% hailoffense................... 0.00538% monoice....................... 0.00226% Stalliness (mean: 0.110) -2.0|## |##### -1.5|###### |######### -1.0|############# |############ -0.5|######################## |########################### 0.0|############################## |############################# +0.5|############################## |########################## +1.0|############ |######## +1.5|####### |###### +2.0|### |## +2.5|# |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.40%