weatherless...................77.57606% balance.......................48.58694% offense.......................24.98663% sand..........................18.91047% hyperoffense..................12.14958% semistall..................... 8.88894% voltturn...................... 5.75540% stall......................... 5.38791% sun........................... 4.75045% multiweather.................. 1.99838% choice........................ 1.53582% dragmag....................... 1.37644% sandstall..................... 1.01250% rain.......................... 0.75727% sandoffense................... 0.65702% sunoffense.................... 0.45370% sunstall...................... 0.36627% monotype...................... 0.15714% trickroom..................... 0.11333% monosteel..................... 0.07685% monoflying.................... 0.03045% tailwind...................... 0.02434% monofighting.................. 0.01302% trapper....................... 0.01217% monobug....................... 0.01145% monofairy..................... 0.01116% tricksand..................... 0.00689% rainoffense................... 0.00544% monorock...................... 0.00529% monodark...................... 0.00450% hail.......................... 0.00414% monoground.................... 0.00117% monograss..................... 0.00109% monoghost..................... 0.00103% monoelectric.................. 0.00053% monopoison.................... 0.00045% monofire...................... 0.00036% mononormal.................... 0.00033% monodragon.................... 0.00018% monopsychic................... 0.00014% monowater..................... 0.00011% monoice....................... 0.00000% rainstall..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.170) -2.0|## |##### -1.5|######## |####### -1.0|###### |####### -0.5|############# |##################### 0.0|######################## |######################## +0.5|############################## |########################## +1.0|########### |###### +1.5|####### |##### +2.0|### |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.48%