weatherless...................78.09915% balance.......................44.59481% offense.......................23.04823% sand..........................21.01003% hyperoffense..................19.48136% semistall..................... 8.00458% stall......................... 4.87102% voltturn...................... 4.00782% choice........................ 2.86373% sun........................... 1.99299% dragmag....................... 1.73774% multiweather.................. 1.43162% sandstall..................... 0.76897% sandoffense................... 0.60282% rain.......................... 0.32899% tailwind...................... 0.06601% sunoffense.................... 0.05021% sunstall...................... 0.04981% trapper....................... 0.02939% monotype...................... 0.02111% monoflying.................... 0.01370% trickroom..................... 0.00384% monobug....................... 0.00252% monofairy..................... 0.00231% monosteel..................... 0.00177% tricksand..................... 0.00061% hail.......................... 0.00046% monodark...................... 0.00031% monorock...................... 0.00027% monoghost..................... 0.00011% monofighting.................. 0.00008% monoground.................... 0.00003% rainoffense................... 0.00003% monopoison.................... 0.00002% mononormal.................... 0.00001% monograss..................... 0.00001% monodragon.................... 0.00000% monowater..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% monopsychic................... 0.00000% rainstall..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.019) -2.0|### |########### -1.5|############### |################ -1.0|###### |########## -0.5|############# |##################### 0.0|############################## |########################## +0.5|########################## |############################ +1.0|################ |###### +1.5|####### |##### +2.0|#### | +2.5| |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.41%