weatherless...................63.35102% offense.......................47.81609% balance.......................45.11052% sun...........................13.98762% rain..........................10.79576% sand.......................... 8.85942% hail.......................... 5.65871% tailwind...................... 4.27940% trickroom..................... 4.02299% semistall..................... 3.60743% hyperoffense.................. 2.98851% multiweather.................. 2.40495% voltturn...................... 2.19275% monotype...................... 1.85676% tricksun...................... 0.68081% stall......................... 0.47745% monopsychic................... 0.29178% monoice....................... 0.28294% monopoison.................... 0.22104% monowater..................... 0.21220% batonpass..................... 0.20336% trickrain..................... 0.19452% trickhail..................... 0.19452% tricksand..................... 0.16799% sunoffense.................... 0.15915% monobug....................... 0.15031% monograss..................... 0.14147% sandoffense................... 0.13263% rainoffense................... 0.11494% monofairy..................... 0.10610% gravity....................... 0.09726% mononormal.................... 0.07958% dragmag....................... 0.07073% rainstall..................... 0.07073% monofighting.................. 0.05305% monoghost..................... 0.05305% monofire...................... 0.05305% monodark...................... 0.05305% monodragon.................... 0.04421% monoelectric.................. 0.04421% trapper....................... 0.03537% hailoffense................... 0.03537% sandstall..................... 0.02653% monosteel..................... 0.01768% monorock...................... 0.01768% allweather.................... 0.01768% monoground.................... 0.01768% monoflying.................... 0.01768% Stalliness (mean: 0.012) | -1.5|# |## -1.0|##### |############# -0.5|################# |############################# 0.0|############################## |############################# +0.5|################## |########## +1.0|####### |### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.61%