weatherless...................60.24531% offense.......................48.22819% balance.......................45.87286% sun...........................16.56504% rain..........................11.29778% sand.......................... 8.84368% hail.......................... 5.83553% tailwind...................... 5.51229% trickroom..................... 4.57773% semistall..................... 3.31468% multiweather.................. 2.56560% voltturn...................... 2.41979% hyperoffense.................. 2.27545% monotype...................... 1.27808% tricksun...................... 0.98241% stall......................... 0.30882% tricksand..................... 0.26800% trickhail..................... 0.23976% monopsychic................... 0.20693% monowater..................... 0.20664% trickrain..................... 0.20634% monoice....................... 0.17676% monopoison.................... 0.15957% batonpass..................... 0.15874% sandoffense................... 0.14879% sunoffense.................... 0.10686% rainoffense................... 0.09682% monograss..................... 0.06923% rainstall..................... 0.06702% monodark...................... 0.06100% monobug....................... 0.05005% gravity....................... 0.04808% monofighting.................. 0.04636% monofire...................... 0.04629% hailoffense................... 0.04378% dragmag....................... 0.04267% monodragon.................... 0.04259% mononormal.................... 0.04218% monofairy..................... 0.03903% monoelectric.................. 0.03363% monoghost..................... 0.02603% trapper....................... 0.02497% monosteel..................... 0.02287% monoflying.................... 0.02165% monoground.................... 0.01683% monorock...................... 0.01043% sandstall..................... 0.01029% allweather.................... 0.00847% Stalliness (mean: 0.026) | -1.5|# |# -1.0|### |############ -0.5|############### |######################### 0.0|############################## |############################ +0.5|################## |######### +1.0|###### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.66%