weatherless...................54.88537% balance.......................48.96665% offense.......................46.78659% sun...........................19.74230% sand..........................11.86311% rain..........................11.76111% tailwind......................10.76362% trickroom..................... 4.87996% hail.......................... 4.56632% semistall..................... 3.33305% multiweather.................. 2.69145% voltturn...................... 1.33388% tricksun...................... 1.27589% hyperoffense.................. 0.87599% tricksand..................... 0.65441% monotype...................... 0.25448% sandoffense................... 0.21370% trickhail..................... 0.17927% monodark...................... 0.09569% monodragon.................... 0.05463% monowater..................... 0.05292% batonpass..................... 0.04652% rainoffense................... 0.04110% stall......................... 0.03772% trickrain..................... 0.02556% rainstall..................... 0.01934% monopsychic................... 0.01503% monosteel..................... 0.01502% monopoison.................... 0.01217% monoice....................... 0.00353% monofairy..................... 0.00253% monofire...................... 0.00158% dragmag....................... 0.00112% sunoffense.................... 0.00050% monograss..................... 0.00046% mononormal.................... 0.00039% monoghost..................... 0.00035% monobug....................... 0.00017% allweather.................... 0.00006% gravity....................... 0.00004% monofighting.................. 0.00002% monorock...................... 0.00001% sandstall..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.072) | -1.5| | -1.0|# |######### -0.5|########## |##################### 0.0|############################## |########################### +0.5|################## |####### +1.0|##### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.76%