offense.......................50.86021% weatherless...................46.99534% balance.......................46.27410% sand..........................23.02927% tailwind......................21.14673% sun...........................19.04451% rain.......................... 9.38656% trickroom..................... 5.87373% hail.......................... 2.56500% tricksun...................... 2.38512% voltturn...................... 2.04073% semistall..................... 1.74761% tricksand..................... 1.24958% hyperoffense.................. 1.11435% sandoffense................... 0.87869% multiweather.................. 0.86002% trickhail..................... 0.13928% monotype...................... 0.10050% monodark...................... 0.08677% batonpass..................... 0.01320% rainoffense................... 0.01243% monodragon.................... 0.00766% stall......................... 0.00373% monosteel..................... 0.00273% monowater..................... 0.00147% monopoison.................... 0.00123% rainstall..................... 0.00083% trickrain..................... 0.00032% monoice....................... 0.00028% monopsychic................... 0.00021% monofairy..................... 0.00010% dragmag....................... 0.00007% monofire...................... 0.00003% mononormal.................... 0.00002% sunoffense.................... 0.00002% monograss..................... 0.00002% monoghost..................... 0.00001% monobug....................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.031) | -1.5| | -1.0|# |############### -0.5|##### |################### 0.0|############################## |######################## +0.5|##################### |####### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.80%