weatherless...................57.68874% offense.......................53.05403% sand..........................34.84716% balance.......................19.81086% hyperoffense..................19.42278% sun........................... 8.48208% semistall..................... 5.92406% multiweather.................. 3.48886% rain.......................... 2.13029% sandoffense................... 2.10300% stall......................... 1.78827% voltturn...................... 1.58792% sunoffense.................... 1.01654% dragmag....................... 0.81718% sandstall..................... 0.35595% hail.......................... 0.34886% rainoffense................... 0.21401% monotype...................... 0.14276% trickroom..................... 0.08249% monobug....................... 0.05651% batonpass..................... 0.05212% tricksand..................... 0.03041% hailoffense................... 0.03015% monograss..................... 0.02389% monowater..................... 0.02221% tailwind...................... 0.01571% mononormal.................... 0.01506% monopoison.................... 0.00807% monoghost..................... 0.00614% monodark...................... 0.00596% trickhail..................... 0.00401% sunstall...................... 0.00210% monofairy..................... 0.00150% monoice....................... 0.00119% trapper....................... 0.00114% monodragon.................... 0.00086% monoelectric.................. 0.00038% monosteel..................... 0.00036% monoflying.................... 0.00019% monopsychic................... 0.00017% monofighting.................. 0.00010% monoground.................... 0.00006% monorock...................... 0.00006% monofire...................... 0.00005% tricksun...................... 0.00003% rainstall..................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.335) |###### -1.5|######### |############## -1.0|#################### |###################### -0.5|############################## |########################### 0.0|################## |############## +0.5|######## |###### +1.0|###### |### +1.5|##### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%