weatherless...................86.60306% balance.......................37.63891% offense.......................32.65105% semistall.....................12.41720% stall......................... 9.79244% rain.......................... 8.01426% hyperoffense.................. 7.50040% sun........................... 5.69975% choice........................ 2.15966% monotype...................... 0.87035% multiweather.................. 0.81991% monoflying.................... 0.47963% sand.......................... 0.27699% batonpass..................... 0.24163% hail.......................... 0.22602% sunoffense.................... 0.16950% rainoffense................... 0.13130% monopsychic................... 0.11345% dragmag....................... 0.10303% mononormal.................... 0.10070% monosteel..................... 0.05019% monofairy..................... 0.04998% monoghost..................... 0.04573% hailoffense................... 0.03847% rainstall..................... 0.03778% sandoffense................... 0.02239% monowater..................... 0.02076% monoground.................... 0.01126% monodragon.................... 0.01054% voltturn...................... 0.00585% monorock...................... 0.00523% monobug....................... 0.00147% sandstall..................... 0.00112% monograss..................... 0.00041% monofire...................... 0.00024% monoelectric.................. 0.00008% sunstall...................... 0.00002% tailwind...................... 0.00000% monopoison.................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% trickroom..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.302) |##### -1.0|################## |########################## 0.0|############################## |############################## +1.0|########################### |############ +2.0|####### |#### +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.62%