offense.......................53.77165% weatherless...................47.86769% balance.......................34.36630% sun...........................31.73523% rain..........................30.62751% multiweather..................14.94355% hyperoffense.................. 7.50464% trickroom..................... 4.90063% semistall..................... 3.49714% monotype...................... 2.83985% sand.......................... 2.80312% hail.......................... 2.11878% tailwind...................... 1.59295% tricksun...................... 1.54655% trickrain..................... 1.46342% sunoffense.................... 1.43636% voltturn...................... 0.88927% rainoffense................... 0.86220% stall......................... 0.86027% monowater..................... 0.56642% gravity....................... 0.44270% dragmag....................... 0.39630% choice........................ 0.37311% mononormal.................... 0.30544% monopsychic................... 0.22812% monofairy..................... 0.19332% monodragon.................... 0.18752% sandoffense................... 0.18559% monoflying.................... 0.17979% monobug....................... 0.16625% batonpass..................... 0.14886% monoghost..................... 0.14499% sunstall...................... 0.13339% monopoison.................... 0.13146% monograss..................... 0.12566% rainstall..................... 0.11599% monoice....................... 0.10826% monofire...................... 0.09666% monodark...................... 0.09086% tricksand..................... 0.08893% monosteel..................... 0.07926% monorock...................... 0.06380% monoground.................... 0.06186% monoelectric.................. 0.05800% monofighting.................. 0.05413% hailoffense................... 0.05413% trickhail..................... 0.03866% sandstall..................... 0.01160% allweather.................... 0.00967% trapper....................... 0.00967% Stalliness (mean: -0.148) |# -1.5|## |###### -1.0|############ |######################## -0.5|########################### |############################## 0.0|############################ |####################### +0.5|################ |########## +1.0|###### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.52%