offense.......................54.58554% weatherless...................39.38692% sun...........................38.93793% rain..........................36.84211% balance.......................34.11673% multiweather..................18.74908% hyperoffense.................. 7.78797% trickroom..................... 6.45835% semistall..................... 2.78614% monotype...................... 2.51711% tricksun...................... 2.48419% tailwind...................... 2.33858% trickrain..................... 2.32482% sand.......................... 2.07295% sunoffense.................... 1.91323% hail.......................... 1.65199% rainoffense................... 1.03386% voltturn...................... 0.86282% stall......................... 0.72362% gravity....................... 0.63638% monowater..................... 0.63106% choice........................ 0.40582% dragmag....................... 0.35168% mononormal.................... 0.25269% monopsychic................... 0.23930% monofairy..................... 0.19635% sunstall...................... 0.17768% monoflying.................... 0.17382% monodragon.................... 0.16932% sandoffense................... 0.14200% monoghost..................... 0.12568% rainstall..................... 0.11147% tricksand..................... 0.10477% batonpass..................... 0.10418% monopoison.................... 0.10379% monobug....................... 0.10295% monograss..................... 0.09482% monoice....................... 0.07579% monorock...................... 0.07014% monofire...................... 0.06569% monosteel..................... 0.06325% hailoffense................... 0.04304% monoground.................... 0.04279% monofighting.................. 0.04136% trickhail..................... 0.03980% monodark...................... 0.03624% monoelectric.................. 0.03289% trapper....................... 0.01058% allweather.................... 0.00522% sandstall..................... 0.00483% Stalliness (mean: -0.175) |# -1.5|## |###### -1.0|############# |########################## -0.5|############################ |############################## 0.0|########################### |######################## +0.5|################ |######### +1.0|##### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.52%