weatherless...................86.47190% offense.......................50.01173% balance.......................36.16684% trickroom..................... 8.69999% hyperoffense.................. 8.68826% sun........................... 4.80465% hail.......................... 4.58172% semistall..................... 3.19136% voltturn...................... 2.48152% rain.......................... 2.39939% monotype...................... 1.98874% sand.......................... 1.97114% stall......................... 1.94180% trickhail..................... 1.22023% tailwind...................... 1.19090% choice........................ 0.68638% monoice....................... 0.42239% sunoffense.................... 0.36959% hailoffense................... 0.32852% dragmag....................... 0.27572% monoelectric.................. 0.26399% batonpass..................... 0.25813% tricksand..................... 0.24639% multiweather.................. 0.21706% monopoison.................... 0.19359% monobug....................... 0.18186% sandstall..................... 0.15839% monorock...................... 0.15839% monofire...................... 0.15253% mononormal.................... 0.14666% monograss..................... 0.14080% rainoffense................... 0.13493% trickrain..................... 0.10560% sandoffense................... 0.08800% monopsychic................... 0.08213% monoflying.................... 0.07626% hailstall..................... 0.07040% gravity....................... 0.06453% monodark...................... 0.05280% monofighting.................. 0.04693% tricksun...................... 0.04107% sunstall...................... 0.03520% monowater..................... 0.03520% monoground.................... 0.02933% monodragon.................... 0.02347% monoghost..................... 0.01760% trapper....................... 0.01760% Stalliness (mean: -0.097) |# -1.5|#### |####### -1.0|########### |##################### -0.5|########################## |############################# 0.0|############################## |####################### +0.5|################# |############# +1.0|###### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%