weatherless...................86.31636% offense.......................51.06898% balance.......................36.55054% trickroom.....................10.72491% hyperoffense.................. 8.42908% hail.......................... 4.82739% sun........................... 4.53378% voltturn...................... 2.85287% semistall..................... 2.56589% sand.......................... 2.41599% rain.......................... 2.16254% monotype...................... 1.74147% trickhail..................... 1.61760% stall......................... 1.38551% tailwind...................... 1.32488% choice........................ 0.61412% monoice....................... 0.52247% sunoffense.................... 0.36178% dragmag....................... 0.33977% hailoffense................... 0.31286% tricksand..................... 0.29779% multiweather.................. 0.24114% batonpass..................... 0.23478% sandstall..................... 0.22074% monoelectric.................. 0.18909% monobug....................... 0.18619% monorock...................... 0.15846% monofire...................... 0.15250% mononormal.................... 0.13876% trickrain..................... 0.12338% monopoison.................... 0.10851% sandoffense................... 0.10770% rainoffense................... 0.10106% monograss..................... 0.09676% monoflying.................... 0.05940% tricksun...................... 0.05494% monopsychic................... 0.04359% hailstall..................... 0.03862% monodark...................... 0.03754% gravity....................... 0.03680% monofighting.................. 0.03453% monowater..................... 0.02468% sunstall...................... 0.01618% trapper....................... 0.01617% monoground.................... 0.01278% monodragon.................... 0.01172% monoghost..................... 0.00803% Stalliness (mean: -0.116) |# -1.5|#### |###### -1.0|########## |##################### -0.5|########################### |############################ 0.0|############################## |######################## +0.5|################# |############# +1.0|###### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%