weatherless...................87.77271% offense.......................50.77880% balance.......................39.24694% trickroom.....................14.66635% hyperoffense.................. 7.41639% hail.......................... 4.26049% voltturn...................... 3.69818% sun........................... 3.17715% sand.......................... 3.09546% trickhail..................... 2.45959% rain.......................... 1.82100% semistall..................... 1.61751% tailwind...................... 1.51742% monotype...................... 1.05502% stall......................... 0.94036% choice........................ 0.53497% dragmag....................... 0.53011% monoice....................... 0.47731% tricksand..................... 0.38272% sandstall..................... 0.33768% sunoffense.................... 0.28713% hailoffense................... 0.19522% rainoffense................... 0.15432% monofire...................... 0.13221% multiweather.................. 0.12680% trickrain..................... 0.11546% batonpass..................... 0.11157% monorock...................... 0.10313% sandoffense................... 0.08586% monoelectric.................. 0.08227% mononormal.................... 0.07659% monograss..................... 0.06116% monopoison.................... 0.06037% tricksun...................... 0.05640% monobug....................... 0.05104% trapper....................... 0.01507% hailstall..................... 0.00858% monodark...................... 0.00660% gravity....................... 0.00410% monopsychic................... 0.00407% monoflying.................... 0.00144% sunstall...................... 0.00069% monowater..................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.097) |# -1.5|#### |#### -1.0|###### |################## -0.5|############################## |###################### 0.0|############################ |######################## +0.5|################ |############## +1.0|###### |# +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%