weatherless...................92.54742% offense.......................60.13885% balance.......................30.71812% trickroom.....................10.74481% hyperoffense.................. 8.02373% hail.......................... 3.99684% trickhail..................... 2.95559% sand.......................... 1.87419% sun........................... 1.42528% tailwind...................... 1.00814% semistall..................... 0.84457% voltturn...................... 0.63688% dragmag....................... 0.57379% sunoffense.................... 0.55159% choice........................ 0.37921% monotype...................... 0.34624% stall......................... 0.27473% monoice....................... 0.17929% rain.......................... 0.16271% tricksand..................... 0.13968% hailoffense................... 0.12329% tricksun...................... 0.08612% monofire...................... 0.07207% sandoffense................... 0.05209% sandstall..................... 0.05092% monorock...................... 0.03381% mononormal.................... 0.02774% batonpass..................... 0.02401% rainoffense................... 0.01685% monopoison.................... 0.01542% monoelectric.................. 0.00929% multiweather.................. 0.00644% trickrain..................... 0.00556% monobug....................... 0.00421% trapper....................... 0.00403% monograss..................... 0.00360% hailstall..................... 0.00118% monodark...................... 0.00054% monopsychic................... 0.00025% gravity....................... 0.00016% sunstall...................... 0.00004% monoflying.................... 0.00000% monowater..................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.225) | -1.5|### |# -1.0|#### |############### -0.5|############################## |######### 0.0|########## |############# +0.5|###### |###### +1.0|### | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.99%