weatherless...................91.28684% offense.......................55.18512% hyperoffense..................34.91422% balance....................... 9.04500% hail.......................... 5.49190% voltturn...................... 4.00910% hailoffense................... 2.45221% monotype...................... 2.41986% sand.......................... 1.63828% sun........................... 0.86193% rain.......................... 0.84940% semistall..................... 0.71375% monowater..................... 0.42888% sunoffense.................... 0.33705% rainoffense................... 0.33079% choice........................ 0.31200% monoice....................... 0.30992% trickroom..................... 0.30157% monodark...................... 0.28696% mononormal.................... 0.20452% monobug....................... 0.19096% monograss..................... 0.18470% sandoffense................... 0.16278% monoflying.................... 0.15548% stall......................... 0.14192% monopoison.................... 0.13148% monofighting.................. 0.13044% multiweather.................. 0.12835% monorock...................... 0.10122% dragmag....................... 0.06887% monoground.................... 0.06887% monopsychic................... 0.05948% monosteel..................... 0.05739% monodragon.................... 0.05635% monofire...................... 0.04174% monofairy..................... 0.03548% tailwind...................... 0.03130% monoelectric.................. 0.03026% trickhail..................... 0.02713% monoghost..................... 0.02504% sandstall..................... 0.01148% hailstall..................... 0.00835% trapper....................... 0.00626% tricksun...................... 0.00522% Stalliness (mean: -0.747) -2.5|# |# -2.0|### |######## -1.5|################## |####################### -1.0|############################ |############################## -0.5|############################## |###################### 0.0|################ |###### +0.5|### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.52%