weatherless...................92.13462% offense.......................55.94960% hyperoffense..................34.20948% balance....................... 8.81123% hail.......................... 5.12878% voltturn...................... 4.84354% hailoffense................... 2.36557% monotype...................... 1.52172% sand.......................... 1.48177% semistall..................... 0.86956% sun........................... 0.77117% rain.......................... 0.56866% trickroom..................... 0.32090% sunoffense.................... 0.32008% monowater..................... 0.28243% rainoffense................... 0.26211% choice........................ 0.25993% monodark...................... 0.22207% stall......................... 0.16013% mononormal.................... 0.13994% monopoison.................... 0.13484% monofighting.................. 0.13220% monoice....................... 0.12544% monoflying.................... 0.11956% sandoffense................... 0.11222% monobug....................... 0.08784% multiweather.................. 0.08498% monograss..................... 0.06333% monorock...................... 0.04922% monosteel..................... 0.04661% dragmag....................... 0.04390% trickhail..................... 0.03539% monodragon.................... 0.03492% monoground.................... 0.02626% monopsychic................... 0.02268% tailwind...................... 0.02037% monoghost..................... 0.01858% monofairy..................... 0.01745% sandstall..................... 0.01613% monofire...................... 0.01610% monoelectric.................. 0.01319% tricksun...................... 0.00586% hailstall..................... 0.00316% trapper....................... 0.00166% Stalliness (mean: -0.737) -2.5|# |# -2.0|## |####### -1.5|################## |##################### -1.0|########################## |############################# -0.5|############################## |##################### 0.0|################# |###### +0.5|### |# +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.54%