sun...........................53.25968% offense.......................48.72388% weatherless...................32.87878% hyperoffense..................29.73113% sunoffense....................15.50790% balance.......................14.84782% sand..........................14.25201% rain..........................10.78240% multiweather..................10.47244% trickroom..................... 5.13962% stall......................... 4.42732% semistall..................... 2.26985% sandstall..................... 1.69912% choice........................ 1.15673% sandoffense................... 1.01494% rainoffense................... 0.92922% sunstall...................... 0.91321% voltturn...................... 0.60898% hail.......................... 0.40341% tricksun...................... 0.37489% dragmag....................... 0.22161% rainstall..................... 0.16968% trickhail..................... 0.11848% tricksand..................... 0.10175% monotype...................... 0.09097% monopsychic................... 0.07920% gravity....................... 0.05160% batonpass..................... 0.02950% hailoffense................... 0.02383% trickrain..................... 0.02214% monosteel..................... 0.00415% monofighting.................. 0.00381% mononormal.................... 0.00157% monodragon.................... 0.00126% hailstall..................... 0.00115% tailwind...................... 0.00042% monobug....................... 0.00042% monodark...................... 0.00022% monowater..................... 0.00021% monorock...................... 0.00012% monoflying.................... 0.00008% monofire...................... 0.00008% monograss..................... 0.00003% monoelectric.................. 0.00001% monoground.................... 0.00001% monofairy..................... 0.00000% monoice....................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monopoison.................... 0.00000% Stalliness (mean: -0.489) -2.0|# |##### -1.5|############## |####################### -1.0|############################## |######################### -0.5|#################### |################## 0.0|############## |########## +0.5|####### |### +1.0|# |# +1.5|## |# +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.55%