weatherless...................63.55504% offense.......................52.72982% balance.......................31.02141% sun...........................26.18811% hyperoffense..................10.62010% rain.......................... 7.36961% sand.......................... 6.87195% multiweather.................. 4.73926% semistall..................... 4.12923% voltturn...................... 2.03765% monotype...................... 1.97248% sunoffense.................... 1.73753% stall......................... 1.49943% trickroom..................... 1.20421% hail.......................... 0.94263% monobug....................... 0.55407% sandoffense................... 0.37644% rainoffense................... 0.30801% sunstall...................... 0.20691% monoflying.................... 0.18606% sandstall..................... 0.18407% monowater..................... 0.16698% monograss..................... 0.12496% monopsychic................... 0.11319% monofire...................... 0.10534% dragmag....................... 0.10376% monosteel..................... 0.10020% monorock...................... 0.09298% mononormal.................... 0.08972% monofighting.................. 0.08529% monodragon.................... 0.08267% monoelectric.................. 0.08141% monodark...................... 0.06700% monoghost..................... 0.06164% monofairy..................... 0.05990% monoground.................... 0.05540% tricksand..................... 0.04687% monopoison.................... 0.03825% rainstall..................... 0.03460% tailwind...................... 0.03286% choice........................ 0.03160% fear.......................... 0.03118% monoice....................... 0.03009% hailoffense................... 0.02194% tricksun...................... 0.01563% hailstall..................... 0.00459% trapper....................... 0.00209% Stalliness (mean: -0.177) -2.0| |# -1.5|### |########## -1.0|############### |####################### -0.5|############################## |########################### 0.0|####################### |###################### +0.5|############## |######### +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%