weatherless...................51.75920% offense.......................50.68537% sun...........................41.80951% balance.......................30.10820% semistall..................... 8.88009% hyperoffense.................. 6.94695% sand.......................... 4.48535% rain.......................... 3.92477% voltturn...................... 3.72841% stall......................... 3.37939% sunoffense.................... 2.35159% multiweather.................. 2.05310% trickroom..................... 1.63569% sandstall..................... 0.69545% sunstall...................... 0.57293% monotype...................... 0.28254% hail.......................... 0.08741% rainstall..................... 0.07642% tailwind...................... 0.06439% dragmag....................... 0.05812% monoground.................... 0.05020% sandoffense................... 0.04992% monopsychic................... 0.04249% tricksun...................... 0.03600% monoflying.................... 0.02791% monosteel..................... 0.02730% monograss..................... 0.02644% monowater..................... 0.02192% tricksand..................... 0.02048% monodark...................... 0.01956% monoelectric.................. 0.01728% rainoffense................... 0.01598% monobug....................... 0.01337% monofighting.................. 0.01034% monorock...................... 0.00705% monopoison.................... 0.00683% monofire...................... 0.00568% fear.......................... 0.00476% monodragon.................... 0.00354% mononormal.................... 0.00312% monofairy..................... 0.00295% monoghost..................... 0.00217% monoice....................... 0.00119% hailoffense................... 0.00030% choice........................ 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.008) -2.0| | -1.5|# |###### -1.0|########### |############# -0.5|############################## |######################## 0.0|######################## |##################### +0.5|########## |########## +1.0|########## |######## +1.5|### |# +2.0|## |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.56%