weatherless...................91.37666% offense.......................42.84915% balance.......................42.50478% hyperoffense.................. 7.64954% voltturn...................... 7.27552% hail.......................... 6.32194% semistall..................... 5.07790% stall......................... 1.91862% trickroom..................... 1.63221% rain.......................... 1.20697% monotype...................... 1.02636% sun........................... 0.84710% trickhail..................... 0.39828% choice........................ 0.32213% sand.......................... 0.31539% sunoffense.................... 0.28372% hailoffense................... 0.19948% monograss..................... 0.17252% monofighting.................. 0.14759% monoice....................... 0.12804% mononormal.................... 0.12669% rainoffense................... 0.11659% monowater..................... 0.07009% multiweather.................. 0.06739% monoflying.................... 0.06335% monobug....................... 0.06200% monopoison.................... 0.06133% monopsychic................... 0.05661% monoghost..................... 0.05459% hailstall..................... 0.05324% tailwind...................... 0.04650% monoelectric.................. 0.03706% monorock...................... 0.02898% monodark...................... 0.02561% monosteel..................... 0.02359% rainstall..................... 0.02224% monofire...................... 0.01415% monoground.................... 0.01146% swagplay...................... 0.00943% monodragon.................... 0.00809% sandstall..................... 0.00607% sandoffense................... 0.00472% dragmag....................... 0.00404% trapper....................... 0.00404% gravity....................... 0.00337% monofairy..................... 0.00270% sunstall...................... 0.00135% fear.......................... 0.00135% trickfear..................... 0.00135% trickrain..................... 0.00067% Stalliness (mean: -0.007) |## -1.5|### |###### -1.0|########## |############### -0.5|###################### |############################ 0.0|############################## |############################## +0.5|###################### |############## +1.0|######## |#### +1.5|## |# +2.0|# | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%