weatherless...................92.29893% balance.......................43.73736% offense.......................42.16028% voltturn...................... 8.85972% hyperoffense.................. 6.98818% hail.......................... 5.91140% semistall..................... 5.01048% stall......................... 2.10371% trickroom..................... 1.79243% rain.......................... 0.77784% sun........................... 0.70888% monotype...................... 0.70679% trickhail..................... 0.41188% choice........................ 0.35219% sand.......................... 0.34488% sunoffense.................... 0.27310% monograss..................... 0.20665% hailoffense................... 0.17377% rainoffense................... 0.11496% monoice....................... 0.10971% mononormal.................... 0.05446% monoghost..................... 0.05333% hailstall..................... 0.04646% monobug....................... 0.04510% monopsychic................... 0.04432% tailwind...................... 0.04393% monofighting.................. 0.04358% multiweather.................. 0.04189% monoflying.................... 0.04065% monopoison.................... 0.03007% monowater..................... 0.02831% monoelectric.................. 0.02355% monorock...................... 0.01573% monodark...................... 0.01414% sandstall..................... 0.00987% monoground.................... 0.00892% monosteel..................... 0.00856% rainstall..................... 0.00821% monofire...................... 0.00705% sandoffense................... 0.00555% monodragon.................... 0.00322% trapper....................... 0.00210% dragmag....................... 0.00151% swagplay...................... 0.00129% gravity....................... 0.00100% sunstall...................... 0.00062% fear.......................... 0.00057% trickfear..................... 0.00057% trickrain..................... 0.00046% monofairy..................... 0.00009% Stalliness (mean: 0.012) |### -1.5|### |##### -1.0|######### |############### -0.5|##################### |########################### 0.0|############################## |############################## +0.5|###################### |############### +1.0|######## |#### +1.5|## |# +2.0|# | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%