weatherless...................94.43599% balance.......................44.54926% offense.......................40.09626% voltturn......................11.09127% hyperoffense.................. 7.56397% semistall..................... 5.45983% hail.......................... 4.47366% stall......................... 2.33068% trickroom..................... 1.56299% sun........................... 0.62177% choice........................ 0.45436% sunoffense.................... 0.40738% monotype...................... 0.33525% rain.......................... 0.32446% trickhail..................... 0.22428% sand.......................... 0.15677% hailoffense................... 0.11913% monograss..................... 0.11331% monoice....................... 0.10863% tailwind...................... 0.06680% rainoffense................... 0.04830% hailstall..................... 0.03094% monobug....................... 0.02313% monopsychic................... 0.01899% sandstall..................... 0.01505% mononormal.................... 0.01437% multiweather.................. 0.01264% monofighting.................. 0.00969% monoflying.................... 0.00822% monoelectric.................. 0.00752% monowater..................... 0.00745% monoghost..................... 0.00726% monodark...................... 0.00571% monopoison.................... 0.00479% dragmag....................... 0.00295% monorock...................... 0.00272% monoground.................... 0.00164% monofire...................... 0.00125% sandoffense................... 0.00109% monodragon.................... 0.00044% monosteel..................... 0.00042% rainstall..................... 0.00036% swagplay...................... 0.00018% sunstall...................... 0.00000% gravity....................... 0.00000% monofairy..................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.034) |#### -1.5|### |##### -1.0|####### |############# -0.5|################## |############################ 0.0|############################## |############################# +0.5|######################## |############### +1.0|######### |#### +1.5|### |# +2.0|# |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%