weatherless...................79.89873% offense.......................53.13236% balance.......................30.02826% hyperoffense..................11.71691% sun........................... 6.91239% sand.......................... 6.81818% rain.......................... 5.48752% trickroom..................... 5.32266% semistall..................... 3.39143% hail.......................... 3.15591% multiweather.................. 2.15497% stall......................... 1.73104% tailwind...................... 1.70749% voltturn...................... 1.56618% monotype...................... 1.40132% trickhail..................... 0.91851% sunoffense.................... 0.60057% sandoffense................... 0.56524% choice........................ 0.54169% tricksand..................... 0.25907% monodark...................... 0.23552% monodragon.................... 0.21196% monowater..................... 0.20019% hailoffense................... 0.18841% monobug....................... 0.12953% monosteel..................... 0.12953% hailstall..................... 0.11776% trapper....................... 0.09421% rainoffense................... 0.08243% monoflying.................... 0.08243% mononormal.................... 0.08243% monopoison.................... 0.07065% monopsychic................... 0.07065% dragmag....................... 0.05888% batonpass..................... 0.05888% monofairy..................... 0.04710% monoice....................... 0.04710% rainstall..................... 0.04710% sunstall...................... 0.03533% monograss..................... 0.02355% monofighting.................. 0.02355% monoghost..................... 0.02355% monofire...................... 0.02355% monoground.................... 0.02355% trickrain..................... 0.01178% monoelectric.................. 0.01178% Stalliness (mean: -0.192) -1.5|##### |######### -1.0|############## |################### -0.5|########################## |############################## 0.0|####################### |#################### +0.5|########### |######## +1.0|#### |## +1.5|## |# +2.0|# | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.56%