weatherless...................80.13293% offense.......................53.84181% balance.......................30.71127% hyperoffense..................10.34169% sun........................... 6.71838% sand.......................... 6.67332% trickroom..................... 6.65807% rain.......................... 5.89230% semistall..................... 3.52493% hail.......................... 2.98001% multiweather.................. 2.37707% tailwind...................... 2.03579% voltturn...................... 1.71864% stall......................... 1.58030% monotype...................... 1.15465% trickhail..................... 1.11686% sandoffense................... 0.46786% sunoffense.................... 0.45860% choice........................ 0.43590% tricksand..................... 0.29420% monowater..................... 0.21749% monodragon.................... 0.21494% monodark...................... 0.19870% hailoffense................... 0.18056% trapper....................... 0.11448% monobug....................... 0.10653% monoflying.................... 0.09094% mononormal.................... 0.09033% batonpass..................... 0.07292% rainoffense................... 0.06279% monosteel..................... 0.06026% monopsychic................... 0.04876% hailstall..................... 0.04462% rainstall..................... 0.03847% monopoison.................... 0.03743% dragmag....................... 0.03634% sunstall...................... 0.03211% monofairy..................... 0.02446% monoice....................... 0.02423% monoghost..................... 0.01416% monofighting.................. 0.01413% monoground.................... 0.01341% monofire...................... 0.01330% trickrain..................... 0.00678% monoelectric.................. 0.00678% monograss..................... 0.00549% Stalliness (mean: -0.166) -1.5|### |####### -1.0|############# |################# -0.5|########################## |############################## 0.0|###################### |################### +0.5|########### |######## +1.0|##### |## +1.5|# | +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.60%