weatherless...................83.73710% offense.......................52.01680% balance.......................31.49729% trickroom.....................10.60256% hyperoffense.................. 8.71451% rain.......................... 6.41936% semistall..................... 4.92320% sun........................... 4.63936% sand.......................... 3.43267% tailwind...................... 3.11428% hail.......................... 3.10223% stall......................... 2.84820% trickhail..................... 1.74093% voltturn...................... 1.63259% multiweather.................. 1.33072% monotype...................... 0.57266% choice........................ 0.54912% sandoffense................... 0.31466% monowater..................... 0.26662% sunoffense.................... 0.22472% tricksand..................... 0.21488% monodragon.................... 0.12390% hailstall..................... 0.08371% monoflying.................... 0.06545% trapper....................... 0.05810% mononormal.................... 0.04985% hailoffense................... 0.04973% monobug....................... 0.03256% batonpass..................... 0.03140% monodark...................... 0.02654% sunstall...................... 0.01349% monopsychic................... 0.00795% monosteel..................... 0.00544% rainstall..................... 0.00283% rainoffense................... 0.00013% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.073) -1.5|# |##### -1.0|############### |############### -0.5|###################### |############################## 0.0|###################### |################# +0.5|########## |########### +1.0|####### |## +1.5|# | +2.0|# |# +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.61%