weatherless...................87.00544% balance.......................42.84090% offense.......................40.74326% trickroom.....................22.32848% hail.......................... 6.73068% semistall..................... 6.06653% hyperoffense.................. 6.00392% tailwind...................... 5.00709% trickhail..................... 4.94941% stall......................... 4.34538% rain.......................... 2.91457% sun........................... 2.75236% choice........................ 1.08407% sand.......................... 0.97005% voltturn...................... 0.60872% multiweather.................. 0.37310% monotype...................... 0.21462% sandoffense................... 0.19295% monowater..................... 0.15295% hailstall..................... 0.06082% sunoffense.................... 0.04185% monodragon.................... 0.02948% tricksand..................... 0.02539% hailoffense................... 0.02456% monoflying.................... 0.01765% monobug....................... 0.01177% trapper....................... 0.00930% sunstall...................... 0.00304% mononormal.................... 0.00150% batonpass..................... 0.00122% monodark...................... 0.00096% monosteel..................... 0.00032% monopsychic................... 0.00024% rainstall..................... 0.00015% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.117) -1.5| |# -1.0|################# |#################### -0.5|################### |###################### 0.0|############################## |############################# +0.5|########### |######################## +1.0|############ |### +1.5| |# +2.0| |# +2.5|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.51%