weatherless...................88.52873% offense.......................47.64936% balance.......................34.19120% hyperoffense..................13.25497% sun........................... 6.39932% semistall..................... 3.59964% sand.......................... 2.53996% hail.......................... 2.18628% voltturn...................... 1.74971% trickroom..................... 1.54652% stall......................... 1.30483% sunoffense.................... 1.14359% monotype...................... 0.77881% rain.......................... 0.72159% choice........................ 0.42581% multiweather.................. 0.33878% mononormal.................... 0.17268% hailoffense................... 0.13697% monowater..................... 0.09744% dragmag....................... 0.09709% monopoison.................... 0.08669% monobug....................... 0.07663% sandstall..................... 0.07108% trickhail..................... 0.06692% rainoffense................... 0.06276% sandoffense................... 0.05548% tricksun...................... 0.04959% monorock...................... 0.04751% monoflying.................... 0.04612% monoice....................... 0.04265% monopsychic................... 0.04126% monoelectric.................. 0.03468% monofighting.................. 0.03225% monofire...................... 0.03155% monofairy..................... 0.02705% monograss..................... 0.02254% monoghost..................... 0.02011% tricksand..................... 0.01872% monodark...................... 0.01491% hailstall..................... 0.01387% monodragon.................... 0.01248% monoground.................... 0.01179% monosteel..................... 0.00867% trapper....................... 0.00763% tailwind...................... 0.00624% rainstall..................... 0.00555% gravity....................... 0.00485% trickrain..................... 0.00451% sunstall...................... 0.00104% Stalliness (mean: -0.184) -2.0|# |## -1.5|####### |######### -1.0|############### |###################### -0.5|######################## |############################## 0.0|########################## |###################### +0.5|################ |############# +1.0|###### |#### +1.5|# |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%