sun...........................67.50686% offense.......................45.55415% rain..........................29.50924% balance.......................23.31025% hyperoffense..................22.00606% weatherless...................21.29801% multiweather..................20.41541% sunoffense....................11.57043% semistall..................... 4.87437% stall......................... 4.25516% rainoffense................... 2.13170% sand.......................... 2.12005% sunstall...................... 0.79277% dragmag....................... 0.77697% sandstall..................... 0.50998% monotype...................... 0.50245% trickroom..................... 0.40380% tricksun...................... 0.23919% hail.......................... 0.22418% trickrain..................... 0.21093% rainstall..................... 0.19041% voltturn...................... 0.15062% trapper....................... 0.09164% monoghost..................... 0.09075% monoflying.................... 0.07330% monodragon.................... 0.06535% choice........................ 0.06024% monopsychic................... 0.05140% monosteel..................... 0.05110% tailwind...................... 0.04947% sandoffense................... 0.04485% monodark...................... 0.02414% monowater..................... 0.02363% monoground.................... 0.02121% monobug....................... 0.02056% hailoffense................... 0.02033% monofighting.................. 0.01618% hailstall..................... 0.01439% monofairy..................... 0.01352% mononormal.................... 0.01179% gravity....................... 0.01127% monograss..................... 0.01054% monofire...................... 0.01011% monopoison.................... 0.00822% monoelectric.................. 0.00797% monorock...................... 0.00654% monoice....................... 0.00576% tricksand..................... 0.00520% trickhail..................... 0.00068% allweather.................... 0.00030% fear.......................... 0.00005% trickfear..................... 0.00000% Stalliness (mean: -0.272) -2.0|## |##### -1.5|########## |##################### -1.0|########################### |############################## -0.5|############################# |######################## 0.0|####################### |################## +0.5|############# |########## +1.0|####### |##### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.42%