sun...........................74.74637% offense.......................41.11818% balance.......................25.32571% rain..........................24.18299% hyperoffense..................20.42393% multiweather..................18.55114% weatherless...................16.93433% sunoffense....................12.72803% semistall..................... 6.92401% stall......................... 6.20816% sand.......................... 2.89574% rainoffense................... 1.82218% sunstall...................... 1.33443% sandstall..................... 1.02964% dragmag....................... 0.60584% trickroom..................... 0.44232% tricksun...................... 0.32158% trickrain..................... 0.29265% rainstall..................... 0.22594% monotype...................... 0.15351% hail.......................... 0.08339% trapper....................... 0.07532% voltturn...................... 0.07395% monoflying.................... 0.03954% gravity....................... 0.03170% choice........................ 0.02695% monosteel..................... 0.02664% sandoffense................... 0.02436% hailstall..................... 0.02399% monopsychic................... 0.01664% monoghost..................... 0.01423% monoground.................... 0.01146% monodragon.................... 0.00986% monofighting.................. 0.00917% hailoffense................... 0.00519% mononormal.................... 0.00486% monowater..................... 0.00440% monodark...................... 0.00387% monobug....................... 0.00330% tailwind...................... 0.00270% tricksand..................... 0.00263% monofairy..................... 0.00255% monofire...................... 0.00247% monoice....................... 0.00199% trickhail..................... 0.00138% monopoison.................... 0.00106% monograss..................... 0.00101% monoelectric.................. 0.00089% monorock...................... 0.00067% allweather.................... 0.00001% fear.......................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: -0.155) -2.0|# |###### -1.5|########## |################# -1.0|########################### |############################## -0.5|###################### |################### 0.0|#################### |################## +0.5|############### |########### +1.0|######### |######## +1.5|##### |##### +2.0|## |## +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.44%