weatherless...................90.06468% offense.......................44.84518% balance.......................35.81659% hyperoffense..................11.58517% voltturn......................10.43967% sand.......................... 8.25946% semistall..................... 4.82876% stall......................... 2.92430% trickroom..................... 1.16381% hail.......................... 0.84799% monotype...................... 0.70197% rain.......................... 0.48440% choice........................ 0.41028% sun........................... 0.37833% dragmag....................... 0.37612% sandstall..................... 0.35548% hailoffense................... 0.26630% monofire...................... 0.12651% monopoison.................... 0.08420% monobug....................... 0.07947% rainoffense................... 0.07271% sunoffense.................... 0.06863% monowater..................... 0.06082% monodark...................... 0.05830% tailwind...................... 0.05075% monoice....................... 0.05045% sandoffense................... 0.04277% monoflying.................... 0.03529% multiweather.................. 0.03473% monosteel..................... 0.03457% trickhail..................... 0.03449% tricksand..................... 0.03263% monorock...................... 0.03144% monodragon.................... 0.03138% mononormal.................... 0.02498% monopsychic................... 0.02240% trickrain..................... 0.02053% hailstall..................... 0.01977% monofighting.................. 0.01964% monoelectric.................. 0.01669% monograss..................... 0.01444% monofairy..................... 0.01320% monoghost..................... 0.01154% monoground.................... 0.01146% gravity....................... 0.00560% trapper....................... 0.00140% rainstall..................... 0.00100% swagplay...................... 0.00096% tricksun...................... 0.00047% fear.......................... 0.00025% trickfear..................... 0.00025% sunstall...................... 0.00001% Stalliness (mean: -0.083) -2.0|## |### -1.5|##### |######### -1.0|############# |#################### -0.5|######################### |############################## 0.0|############################ |######################### +0.5|#################### |############ +1.0|######## |#### +1.5|### |## +2.0|# | +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.47%