weatherless...................87.48675% offense.......................38.83119% balance.......................36.01658% hyperoffense..................10.89485% sand..........................10.36573% voltturn......................10.20894% stall......................... 9.53160% semistall..................... 4.72578% hail.......................... 1.52305% hailoffense................... 0.70052% dragmag....................... 0.67254% trickroom..................... 0.65000% choice........................ 0.59483% rain.......................... 0.52676% sandstall..................... 0.32169% rainoffense................... 0.18708% monotype...................... 0.13407% sun........................... 0.10394% hailstall..................... 0.08627% tailwind...................... 0.05004% monoflying.................... 0.04277% monodark...................... 0.03265% monofire...................... 0.02027% sandoffense................... 0.01770% sunoffense.................... 0.01598% tricksand..................... 0.01516% monowater..................... 0.01349% trickhail..................... 0.01305% monodragon.................... 0.00855% multiweather.................. 0.00624% monofighting.................. 0.00446% trapper....................... 0.00409% monopoison.................... 0.00306% monobug....................... 0.00267% monosteel..................... 0.00176% mononormal.................... 0.00165% monorock...................... 0.00142% monograss..................... 0.00083% monoground.................... 0.00022% monopsychic................... 0.00018% monoice....................... 0.00012% gravity....................... 0.00009% monoghost..................... 0.00004% monoelectric.................. 0.00003% tricksun...................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% swagplay...................... 0.00000% sunstall...................... 0.00000% fear.......................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.114) -2.0|## |#### -1.5|#### |######### -1.0|########### |################### -0.5|########################### |############################## 0.0|########################## |############################# +0.5|###################### |############### +1.0|######## |### +1.5|##### |##### +2.0|#### |## +2.5|## |### +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.43%