weatherless...................88.78856% offense.......................44.73832% balance.......................30.04042% hyperoffense..................16.63682% hail.......................... 6.99084% semistall..................... 5.21819% voltturn...................... 5.04169% stall......................... 3.36625% rain.......................... 1.83660% trickroom..................... 1.70614% hailoffense................... 1.55778% monotype...................... 1.45802% sun........................... 1.39663% sand.......................... 1.19967% choice........................ 0.57809% mononormal.................... 0.26091% sunoffense.................... 0.25068% monobug....................... 0.24812% rainoffense................... 0.20975% multiweather.................. 0.20975% monograss..................... 0.16115% tailwind...................... 0.15859% monoice....................... 0.14580% monowater..................... 0.13301% monoelectric.................. 0.10488% hailstall..................... 0.09720% monopsychic................... 0.09209% monorock...................... 0.09209% monodark...................... 0.07162% monodragon.................... 0.07162% dragmag....................... 0.05883% monoflying.................... 0.05372% sandoffense................... 0.04604% monopoison.................... 0.04604% sandstall..................... 0.04604% monofighting.................. 0.04093% trickhail..................... 0.04093% monoghost..................... 0.02558% tricksun...................... 0.01791% monofairy..................... 0.01279% trapper....................... 0.01279% monofire...................... 0.01279% monoground.................... 0.01023% Stalliness (mean: -0.169) -2.0|## |###### -1.5|########## |############# -1.0|#################### |######################## -0.5|############################## |############################# 0.0|############################# |######################## +0.5|##################### |############# +1.0|######### |##### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.41%