weatherless...................88.35262% offense.......................43.09305% balance.......................29.27634% hyperoffense..................17.75526% hail.......................... 7.84099% voltturn...................... 6.19607% semistall..................... 6.06008% stall......................... 3.81526% hailoffense................... 2.06510% trickroom..................... 1.56040% sand.......................... 1.54596% rain.......................... 1.54054% monotype...................... 1.10977% sun........................... 0.92692% choice........................ 0.37935% rainoffense................... 0.24003% sunoffense.................... 0.22746% multiweather.................. 0.20704% monobug....................... 0.15237% mononormal.................... 0.14631% monowater..................... 0.11300% monopsychic................... 0.10538% monograss..................... 0.10504% monoice....................... 0.09639% monodragon.................... 0.08669% tailwind...................... 0.07939% monodark...................... 0.07507% hailstall..................... 0.07184% monorock...................... 0.05437% monopoison.................... 0.05379% monofighting.................. 0.05056% trickhail..................... 0.04942% monoelectric.................. 0.04457% dragmag....................... 0.04320% sandstall..................... 0.03630% monoflying.................... 0.03362% sandoffense................... 0.02441% tricksun...................... 0.01603% monofire...................... 0.00934% monoghost..................... 0.00901% monoground.................... 0.00701% monofairy..................... 0.00443% trapper....................... 0.00204% Stalliness (mean: -0.158) -2.0|### |######## -1.5|########### |############# -1.0|################### |####################### -0.5|############################## |############################ 0.0|############################# |###################### +0.5|##################### |############# +1.0|########### |###### +1.5|### |# +2.0|# |# +2.5|## |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.40%