weatherless...................84.53350% offense.......................32.33777% balance.......................32.03225% hyperoffense..................21.15832% hail..........................13.08929% semistall..................... 7.25940% stall......................... 7.21227% hailoffense................... 4.39818% voltturn...................... 4.25688% trickroom..................... 3.03210% rain.......................... 1.42191% sand.......................... 0.59136% sun........................... 0.42592% monotype...................... 0.42399% sunoffense.................... 0.23074% monowater..................... 0.19677% rainoffense................... 0.12046% multiweather.................. 0.06198% monopsychic................... 0.05667% choice........................ 0.05522% hailstall..................... 0.05136% monofighting.................. 0.05032% trickhail..................... 0.04105% monodark...................... 0.03762% mononormal.................... 0.02803% monobug....................... 0.02033% tailwind...................... 0.01980% tricksun...................... 0.01899% monoice....................... 0.01034% monopoison.................... 0.00980% dragmag....................... 0.00708% monograss..................... 0.00550% monorock...................... 0.00511% sandoffense................... 0.00399% monoflying.................... 0.00310% monofire...................... 0.00017% monodragon.................... 0.00013% monoelectric.................. 0.00009% sandstall..................... 0.00003% monoghost..................... 0.00001% monoground.................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.000) -2.0|## |############## -1.5|############# |################ -1.0|#################### |################ -0.5|######################## |####################### 0.0|######################## |################## +0.5|############################## |################## +1.0|########### |############# +1.5|#### |# +2.0| |# +2.5|####### |###### +3.0|# |## +3.5| more negative = more offensive, more positive = more stall one # = 0.38%