sand..........................51.36943% weatherless...................47.11736% balance.......................36.09238% offense.......................35.93248% semistall.....................14.14047% hyperoffense.................. 8.52004% stall......................... 5.31463% batonpass..................... 5.08500% sandoffense................... 3.11542% sandstall..................... 2.94809% dragmag....................... 1.59700% rain.......................... 1.35473% trapper....................... 0.85117% voltturn...................... 0.50003% choice........................ 0.34797% rainoffense................... 0.30528% sun........................... 0.14784% sunoffense.................... 0.10566% monotype...................... 0.08146% monoflying.................... 0.06389% hail.......................... 0.01187% monoghost..................... 0.00446% mononormal.................... 0.00430% monowater..................... 0.00426% monosteel..................... 0.00337% multiweather.................. 0.00124% monoice....................... 0.00037% monofighting.................. 0.00022% monobug....................... 0.00022% monofire...................... 0.00020% monopsychic................... 0.00017% monoground.................... 0.00010% monofairy..................... 0.00009% monorock...................... 0.00006% monoelectric.................. 0.00005% monopoison.................... 0.00002% monograss..................... 0.00001% monodragon.................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.203) |### -1.5|### |######### -1.0|############### |################# -0.5|##################### |############################## 0.0|######################## |####################### +0.5|######################## |##################### +1.0|################### |############# +1.5|############### |##### +2.0|### |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%