weatherless...................52.09366% sand..........................44.52784% offense.......................42.02877% hyperoffense..................29.91536% balance.......................17.82754% sandoffense...................12.51316% semistall..................... 6.47203% stall......................... 3.75629% dragmag....................... 2.63955% sandstall..................... 2.49923% rain.......................... 2.03781% hail.......................... 1.52303% voltturn...................... 1.50512% choice........................ 1.23993% rainoffense................... 1.01682% trickroom..................... 0.67780% multiweather.................. 0.44823% monotype...................... 0.37259% sun........................... 0.26609% hailstall..................... 0.13039% sunoffense.................... 0.10588% monowater..................... 0.07966% tricksand..................... 0.06522% monoice....................... 0.05009% monoflying.................... 0.04602% hailoffense................... 0.03753% monosteel..................... 0.03495% tailwind...................... 0.02852% monopoison.................... 0.02829% monobug....................... 0.02325% monorock...................... 0.02306% monopsychic................... 0.02199% trapper....................... 0.01967% mononormal.................... 0.01789% monofighting.................. 0.01372% monoelectric.................. 0.01269% trickhail..................... 0.01269% monograss..................... 0.00991% monofire...................... 0.00805% monoghost..................... 0.00634% monodark...................... 0.00570% monoground.................... 0.00232% monodragon.................... 0.00224% trickrain..................... 0.00112% Stalliness (mean: -0.408) -2.0|# |###### -1.5|################# |#################### -1.0|############################## |######################## -0.5|##################### |############### 0.0|############# |########## +0.5|######### |####### +1.0|####### |##### +1.5|#### |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%