sand..........................55.45083% weatherless...................41.90681% offense.......................38.96004% hyperoffense..................29.69050% balance.......................17.72081% sandoffense...................16.34667% semistall..................... 7.95840% stall......................... 5.67025% sandstall..................... 3.92007% dragmag....................... 3.24566% choice........................ 2.22893% rain.......................... 1.97082% voltturn...................... 1.69286% hail.......................... 1.14577% rainoffense................... 0.61375% multiweather.................. 0.54572% hailstall..................... 0.15540% sun........................... 0.07149% trickroom..................... 0.06251% tailwind...................... 0.04023% sunoffense.................... 0.03932% monotype...................... 0.03175% monorock...................... 0.01180% monofighting.................. 0.00717% monoflying.................... 0.00578% monopsychic................... 0.00499% hailoffense................... 0.00391% tricksand..................... 0.00332% monowater..................... 0.00079% monosteel..................... 0.00061% monoice....................... 0.00042% trickhail..................... 0.00024% monopoison.................... 0.00011% mononormal.................... 0.00005% monobug....................... 0.00002% monoghost..................... 0.00002% trapper....................... 0.00001% monoelectric.................. 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.347) -2.0|# |#### -1.5|################ |################### -1.0|############################## |#################### -0.5|################# |############ 0.0|########## |########### +0.5|####### |###### +1.0|###### |###### +1.5|##### |### +2.0|##### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.56%