weatherless...................53.28658% offense.......................39.79583% balance.......................34.97801% sand..........................21.41672% rain..........................18.86464% hyperoffense..................13.46585% semistall..................... 6.46527% sun........................... 5.64362% stall......................... 5.29505% voltturn...................... 4.16632% dragmag....................... 3.40277% rainstall..................... 2.39024% choice........................ 2.03336% sandoffense................... 2.02091% monotype...................... 1.63499% hail.......................... 1.52710% multiweather.................. 0.72205% sandstall..................... 0.59756% rainoffense................... 0.59341% sunstall...................... 0.54361% trickroom..................... 0.36103% sunoffense.................... 0.33613% monoghost..................... 0.27803% monosteel..................... 0.19089% monodragon.................... 0.18259% monograss..................... 0.16184% monofire...................... 0.11619% trapper....................... 0.10374% monobug....................... 0.09544% monofighting.................. 0.09129% monopsychic................... 0.07884% monowater..................... 0.07469% monoice....................... 0.06640% hailstall..................... 0.05810% monopoison.................... 0.05395% monorock...................... 0.05395% tailwind...................... 0.04980% monoground.................... 0.04980% monodark...................... 0.04980% monoflying.................... 0.04565% tricksand..................... 0.04150% mononormal.................... 0.04150% hailoffense................... 0.02905% monoelectric.................. 0.02905% trickhail..................... 0.02075% trickrain..................... 0.01245% tricksun...................... 0.01245% allweather.................... 0.00415% Stalliness (mean: -0.017) -2.0|### |#### -1.5|####### |############ -1.0|################ |##################### -0.5|######################## |########################## 0.0|############################## |####################### +0.5|#################### |############### +1.0|############ |####### +1.5|#### |## +2.0|## |## +2.5|#### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%